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PSoC Designer IDE Guide, Document # 001-42655 Rev *B 11
Introduction
1.1.6 Debugger
The debugger has multiple windows that allow you to interact with and observe the code execution
on the target PSoC device. The debugger is tightly integrated with the rest of the IDE, and there is no
separate debugger view. Instead, there are a number of different windows that you can use to moni-
tor the status of various parts of your target board while debugging, including the following:
Break Points
Memory
Watch Variables
Events
Trace
Output
1.1.7 Getting Help
The Help menu contains several different options for obtaining more information about how to use
PSoC Designer. The Help -> Help Topics window contains information about how PSoC Designer
works. For additional information, the Help -> Documentation selection opens a window showing all
of the PDF documentation available with PSoC Designer, including this IDE Guide.
When you first launch PSoC Designer, the Start Page opens in the main application window. This
start page contains panes that help you get started quickly using PSoC Designer.
Recent Projects allows you to open any previous saved project, create a new project, or browse
to find projects that are not displayed in Recent Projects.
Express Design Catalog allows you to choose among numerous preconfigured PSoC Designer
designs. These are fully functioning PSoC Designer designs, many of which can be built and pro-
grammed on Cypress Evaluation Boards and Kits to give you full functioned examples.
PSoC Shortcuts provides a shortcuts to PSoC resources that you may find helpful.
1.2 Chapter Overviews
This table briefly describes the contents of each chapter in this guide.
Table 1-1. Chapter Overviews
Chapter Description
Introduction Describes the purpose of this guide, provides an application overview and
descriptions of each chapter, supplies product support and upgrade infor-
mation, and lists documentation conventions and references for more infor-
mation.
Chip-Level Editor Describes the chip-level editor that allows you to work directly with the
resources available on a PSoC device, select and configure user modules,
and route inputs, outputs, and other resources to and from them.
System-Level Editor Describes the system-level editor that allows you to create projects for
PSoC devices at an abstracted system level, where you to select and con-
figure various design elements, such as inputs, outputs, valuators, and
interfaces.
Code Editor In this chapter you learn how to create the project code.
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