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8 PSoC Designer IDE Guide, Document # 001-42655 Rev *B
Introduction
1.1 Application Overview
PSoC Designer contains several subsystems: Chip-Level Editor, System-Level Editor, Code Editor,
Build Manager, Project Manager, Board Monitor, and Debugger. The interface is split into several
active windows that differ depending upon which subsystem you are in. As you move between sub-
systems, different options are enabled or disabled in the toolbar and menus depending upon the
functionality of your PSoC device.
1.1.1 Chip-Level Editor
If you select the Chip view in the Workspace Explorer, the main view of the project is the Chip-Level
Editor. The Chip-Level Editor contains a diagram of the resources available on the chip you have
selected; the digital, analog, CapSense™, and other block types that are available on the chip you
have selected and the interconnections between them as well as connections to pins. As you place
user modules, they will occupy the available resources. You can alter the default placement if you
wish. You use this window to route inputs and resources to user modules and user module outputs to
other user modules or pins. The default window layout contains the Interconnect view, Workspace
Explorer, User Module Catalog, Global Resources, Properties, and Data Sheet Windows. There are
also a number of other windows available from the View menu that show details of different aspects
of PSoC Designer. You can rearrange the work area to suit your own work style.
Figure 1-1. PSoC Designer Interconnect View
Menus
Data Sheet
Properties
User Module
Workspace Explorer
Chip View
Global
Resources
Catalog
Resource
Placement
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